Post Jam Update
Hello everyone!
After many days of work, the Post Jam update for Compound Pr3-G0 is here!
This update's main goal was to polish the things that felt a bit rushed due to the Jam's time constraints, adding extra content (such as more NPC's, music, and sprites), various visual upgrades, fixing grammar and spelling mistakes, and most important of all: The ending was revamped, and a new alternative ending was added!
I'd like to thank everyone for their support. Working on this game was a great experience, and I feel very proud of both the initial result, and the current Post-Jam one. I hope everyone enjoys the new content!
Special thanks to Malady for reporting so many grammar and spelling mistakes! Pretty much 90% of them have been fixed thanks to them!
As usual, let me know if you find any issues!
Full changelist:
-Revamped ending scene.
-Added alternative even more hyper ending.
-Added music to more areas of the game.
-NPC's:
-Added two characters to the bar.
-Added a gal that got too large for the toilet doors.
-Added two extra stages to Zara's growth.
-Added an extra stage for the pool gal in the lounge.
-Added two NPC's to Medical.
-Added a small scene of Jenny struggling to exit the last vent.
-The guard that sits in the Medical hallway now shows up during the first day, when you're on your way to your room.
-Added Tina, Captain William's angry wife.
-Added two extra sprites to the pilot gal.
-Added extra interactions to many existing NPC's.
-Revamped the look of the torn apart airlock.
-Revamped the VE-NU-S room and terminal
-Added extra sound effects after the reactor sequence.
-Revamped collisions of some walls in Medical.
-Added dialogue to all the leaders for talking with them when returning during day 2.
BUG FIXES:
-Fixed a bug that repeated the text for entering the fluid room if you went there the third day.
-You can now enter the captain's office in the third day.
-Fixed Heather getting stuck when walking around the security area.
-Fixed an android in the stealth section having no collision.
-Fixed being able to walk trough a wall during the Medical stealth sequence.
-Fixed a small visual bug with Jenny's largest sprite.
-Fixed many typos and spelling mistakes (Special thanks to Malady).
Comments
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Awesome update!
gotta make a Alien/horror version of this game, like what if the Compound has a devastating side effect on the male population and turns most of them into mindless monsters and the crew has to find a way how the infection before it's too late....
awesome update ^^
after update: love it!
love the new visuals, added scenes, and the alt ending too!
can't wait to see what else you have cooking up! :D
I have 2 questions.
1. How big of a change is the ending/how much extra content is there getting it?
2. Are old saves compatible with the new version (and will picking one of the later one work or would that skip something I need to interact with)
ending has a big change. i added more scenes so you can see what happened to the leaders of the other sectors. an alternative ending was added also which bring me to the second question:
old saves are compatible and will work without issues until after the reactor sequence. any save made before that wont have any problems. however the choice you have to make to get the alternative ending is at the end of day 2 when you get to use the compound. so if you start after that, you'll miss it
i got her to do the hyper ending. that was hilarious :3 wish there was more
Just got done playing the game and let me tell you, words cannot describe how hyped I was for this update, and you delivered.
This has been well worth the wait, the only regret I have is not being able to play this update during the jam.
Hope to see more games like this from you. :)